#include "stdafx.h"

using namespace sprite;

extern HDC hdc;
extern texture* tex;
extern texture* tex2;
extern image* img;
extern image* img2;

void OnPaint(HWND hWnd){

	spriteDrawReady(hWnd);

	img->Draw(hWnd);
	img2->Draw(hWnd);

	spriteShow(hWnd);

}